• Free
  • Grade 6–8
  • Challenge · piles up to 16, 24 or 40

The taking game worksheets

Twenty counters, and you take one, two or three each turn. Take the last and you win. Go first and you can be certain of winning — the trick is what you leave, not what you take.

  • Answer key included
  • Reopen this exact sheet
  • Letter & A4 ready
Ready to printThe taking game
The taking game worksheet — Challenge · piles up to 16, 24 or 40, free printable with answer key

The answer key prints on a separate page.

What's on this sheet

Every other challenge sheet here asks about a thing sitting still. This one asks about an OPPONENT who is trying to beat you, and the answer has to work whatever they do. That is a different kind of certainty: not "what is the number" but "what can I guarantee". The winning idea is to always leave a multiple of one more than the most you may take — four, when the most is three — because from a multiple your opponent cannot help but leave you something you can finish.

Why this sheet works

Grabbing the maximum every turn is what a child reaches for, and it throws the game away on the second move. On a winning pile there is exactly one right first move, and half the piles on the sheet are LOSING ones where no first move helps at all — the honest half, where the answer is that going first cannot win. A search never proves that; the multiples-argument proves it in a line.