Kindergarten Florida B.E.S.T. math worksheets
19 of 22 Kindergarten benchmarks with a printable sheet · Ages 4–6
The wording beside each code is our own short summary of what the benchmark asks for, not its official text. For that, see CPALMS.
Number Sense and Operations
- MA.K.NSO.1.1
Given a group of up to 20 objects, count the number of objects in that group and represent the number of objects with a written numeral. State the number of objects in a rearrangement of that group without recounting.
- MA.K.NSO.1.2
Given a number from 0 to 20, count out that many objects.
- MA.K.NSO.1.3
Identify positions of objects within a sequence using the words “first,” “second,” “third,” “fourth” or “fifth.”
- MA.K.NSO.1.4
Compare the number of objects from 0 to 20 in two groups using the terms less than, equal to or greater than.
- MA.K.NSO.2.1
Recite the number names to 100 by ones and by tens. Starting at a given number, count forward within 100 and backward within 20.
- MA.K.NSO.2.2
Represent whole numbers from 10 to 20, using a unit of ten and a group of ones, with objects, drawings and expressions or equations.
- MA.K.NSO.2.3
Locate, order and compare numbers from 0 to 20 using the number line and terms less than, equal to or greater than.
- MA.K.NSO.3.1
Explore addition of two whole numbers from 0 to 10, and related subtraction facts.
- MA.K.NSO.3.2
Add two one-digit whole numbers with sums from 0 to 10 and subtract using related facts with procedural reliability.
Algebraic Reasoning
- MA.K.AR.1.1
For any number from 1 to 9, find the number that makes 10 when added to the given number.
- MA.K.AR.1.2
Given a number from 0 to 10, find the different ways it can be represented as the sum of two numbers.
- MA.K.AR.1.3
Solve addition and subtraction real-world problems using objects, drawings or equations to represent the problem.
- MA.K.AR.2.1
Explain why addition or subtraction equations are true using objects or drawings.
Geometric Reasoning
- MA.K.GR.1.1
Identify two- and three-dimensional figures regardless of their size or orientation. Figures are limited to circles, triangles, rectangles, squares, spheres, cubes, cones and cylinders.
- MA.K.GR.1.2
Compare two-dimensional figures based on their similarities, differences and positions. Sort two-dimensional figures based on their similarities and differences. Figures are limited to circles, triangles, rectangles and squares.
- MA.K.GR.1.3
Compare three-dimensional figures based on their similarities, differences and positions. Sort three-dimensional figures based on their similarities and differences. Figures are limited to spheres, cubes, cones and cylinders.
- MA.K.GR.1.4
Find real-world objects that can be modeled by a given two- or three-dimensional figure. Figures are limited to circles, triangles, rectangles, squares, spheres, cubes, cones and cylinders.
- MA.K.GR.1.5
Combine two-dimensional figures to form a given composite figure. Figures used to form a composite shape are limited to triangles, rectangles and squares.
Data Analysis and Probability
- MA.K.DP.1.1
Collect and sort objects into categories and compare the categories by counting the objects in each category. Report the results verbally, with a written numeral or with drawings.
Not a worksheet
These benchmarks have no sheet, and each says why. Listing them is the point — a catalog that showed only the hits would say this grade is fuller than it is.
MA.K.M.1.1 — Identify the attributes of a single object that can be measured such as length, volume or weight.
Naming which attributes of an object could be measured — length, volume, weight — before any of them is. There is no number on the page and nothing to write.
MA.K.M.1.2 — Directly compare two objects that have an attribute which can be measured in common. Express the comparison using language to describe the difference.
A direct comparison of two objects held side by side. The child compares the things, not a drawing of them.
MA.K.M.1.3 — Express the length of an object, up to 20 units long, as a whole number of lengths by laying non-standard objects end to end with no gaps or overlaps.
Laying non-standard units end to end along an object. The unit is a physical thing on the desk; a printed ruler is the next benchmark, not this one.